- We talked about it with Krzysiek Kowal — Audio & Motion Department Manager at Anshar Studios and former Sound Designer at CD PROJEKT RED. | https://www.podbean.com/player-v2/?i=xipwf-1a6e8c9-pb&from=pb6admin&share=1&download=0&rtl=0&fonts=Arial&skin=1b1b1b&font-color=ffffff&logo_link=episode_page&btn-skin=c73a3a" loading="lazy
🎮 How do you actually start a career in game audio?
We talked about it with Krzysiek Kowal — Audio & Motion Department Manager at Anshar Studios and former Sound Designer at CD PROJEKT RED.
Game audio is one of the most fascinating intersections of sound design, technology and interactive storytelling — but entering the industry can feel hard, especially today.
In this episode, we talk about:
✅ How Krzysiek started his career in game audio
From early sound design work to working on professional game productions and eventually managing audio teams.
✅ Process of implementing SFX and music in games
What are the steps, people and teams involved, what are the roles in the game audio team
✅ Tools and technology behind game audio
Game engines, middleware like Audiokinetic’s Wwise or FMOD, custom scripting tools, recording setups and the production pipelines used by professional studios.
✅ The current state of the game industry
Major players, current challenges and what innovations are shaping the future of interactive audio.
If you’re a sound designer, audio student or an audio developer or someone curious about game audio careers, this episode gives a practical introduction to how the field actually works.
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